Starting a Figure Collection: A Practical Checklist
This is a working guide to Starting a Figure Collection: A Practical Checklist (Disp... for display-focused collectors: what the terms mean in practice, where the money goes, and which details are worth paying attention to.
Light Damage Is Cumulative
UV breaks polymer chains in paint binders and clear coats; the damage shows first as lost gloss, then as yellowing, and it is irreversible. This is why a piece can look perfect for two years and dull by year four without anything ever touching it — the light was doing the work the whole time.
Plan Numbers
| Constraint | Target |
|---|---|
| Footprint | ~25 × 25 cm |
| Vertical envelope | ~65 cm |
| Per 180 cm shelf | 6 comfortable |
| Extra depth for LIN | +5–8 cm |
Lux-Hours, the Budget Nobody Tracks
Museums manage light as a dose: illuminance multiplied by hours. A shelf at 200 lux for eight hours a day is about 584,000 lux-hours a year. Halving daily on-time is as effective as halving brightness, and cheaper, because a display shelf does not need to outshine the room it stands in.
Brightness vs Exposure
A bright lamp for two hours hurts less than a dim lamp left on all week. Distance also matters: illuminance falls with the square of distance, so raising a fixture from 30 cm to 60 cm cuts exposure by about three quarters without buying new hardware.
Shelf Length vs Volume
Length decides count; depth and headroom decide comfort. A deep shelf with low clearance still crowds a 34 cm piece. Check all three before buying, not just how many will line up along the front, because the head needs air above it.
Judge a piece by three numbers — material, scale and edition size — then by the finish. Everything else is decoration.
